Memory-Efficient On-The-Fly Voxelization of Particle Data

نویسندگان

  • Tobias Zirr
  • Carsten Dachsbacher
چکیده

In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle Hydrodynamics (SPH). Our method computes view-adaptive binary voxelizations with on-the-fly compression of a tiled perspective voxel grid, achieving higher resolutions than previous approaches. It allows for interactive generation of realistic images, enabling advanced rendering techniques such as ray casting-based refraction and reflection, light scattering and absorption, and ambient occlusion. In contrast to previous methods, it does not rely on preprocessing such as expensive, and often coarse, scalar field conversion or mesh generation steps. Our method directly takes unsorted particle data as input. It can be further accelerated by identifying fully populated simulation cells during simulation. The extracted surface can be filtered to achieve smooth surface appearance.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Design of Parallel Solid Voxelization Based on Multi-Processor Pipeline by Program Slicing

— This paper presents a new design for parallel solid voxelization using the multi-processor pipeline by slicing the program by forced interrupts. The proposed system provides a simple and effective solution to the on-the-fly parallel solid voxelization by relocating the portions of incoming data from processor to processor. It does not need conventional complicated parallel computing methods, ...

متن کامل

Adsorption of Cu(II) from Aqueous Solution on Fly Ash Based Linde F (K) Zeolite

The work focuses on the removing of Cu(II) from aqueous solution by Linde F(K) zeolite. The zeolite is synthesized from fly ash by hydrothermal process. The adsorption experiments discuss several factors including the optimal solution pH, zeolite dosage, adsorption temperature, adsorption kinetics and adsorption isotherm equation. The results show that, the optima...

متن کامل

Incremental Triangle Voxelization

We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization allows direct volume rendering of voxelized geometry as well as volumes with intermixed geometry, accurate multiresolution representations, and efficient antialiasing. Prior voxelization methods either computed only a bin...

متن کامل

Real-Time Hierarchical Binary-Scene Voxelization

Volumetric representations provide the localization of shapes in space. When such representation is created on the fly from the geometry, it becomes very useful for a wide range of applications (constructive solid geometry (CSG), shape repair, collision detection, etc. Using the advanced functionalities provided by recent GPUs (geometry shaders, 32-bit integer texture format and bitwise operato...

متن کامل

A Low Cost Antialiased Space Filled Voxelization Of Polygonal Objects

In a virtual sculpting environment, we manipulate objects as a set of volume elements (voxels). In order to start the sculpture process from a polygonal object, we have to discretize this object as a set of voxels. This step is called voxelization. Several voxelization methods have already been proposed, but none matches all of our criteria. In this paper, we propose a practical approach that h...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015